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EnigmA Amiga Run 1996 February
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EnigmA AMIGA RUN 04 (1996)(G.R. Edizioni)(IT)[!][issue 1996-02][Skylink CD III].iso
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MONi-Inst.Doc
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1995-08-27
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2KB
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BigBrother Installer Reference Manual:
If you are looking for general information about the monitor you will have
to consult the BigBrother Reference Manual. This text will only cover the
aspects of the installer configs and settings!
Since the installer is hunk-overlayed the monitor data will only be loaded
and decompressed when needed. (Memory efficient)
Since the installer has been recoded some absolutly needed options have been
added.
Updates:
Version 0.49
Removed a bug on KS1.2/1.3 after reading some autodocs where the system
function userstate was reported corrupt this has been patched internally.
Totally Recoded.
Following will now be passed to monitor.
Chip Address
Activation (Level7,Level3,Level2,PatchReset & VBR Patch)
Cycle routine fixed. Hardcoded for specific WindowHandler.
Fixed MemoryString Gadgets. (Strings could not be edited, only defaulted)
The installer does not release about 10k chipmem it's because I haven't
finished my gadget routines.
However you MUST configure Memory and Activate.
--- un updated docs below! Will be included soon.
for the installer program...
The idea with the 10 different default entries
available for Load/Save is because most serious
programmers have more than one Amiga.
As I do have 4 I like the idea of have a config
per computer!
(ie: A500 3MB/A500 1MB/A600 1MB/A4040 6MB)
Memory Prefs:
You have to configure the memory in which the
program has ChipWork memory and also the memory
to install the monitor in!
Also the memory banks the monitor can address
must be entered. Faster and easier when using
search and find routines!
And in some configurations the processor will
do a BERR (bus error) or in some cases your
MMU tables will prevent that! 60040 Rules!
Also scsi auto-config boards are nasty!
If you have an A500 with fake fast ($c00000)
you can turn it off from appearing in your
memlist and there for use it to store the
Monitor and Workspace!
But some games actually write-test memory to see
if you have memory in either $c00000 or
$200000 which can be a problem unleass you
remove the test code from bootblock and the game
does not need 1mb+ and you don't have more mem!
Mostly those games don't run on 1mb+ chip or real
32bit fast in $900000 or $7c00000 and other
Expanded Ram Cards. Testing 4Gigs might be a bit
unrealistic?!